Web 2.0 refers to the “second” version of the internet
which, due to its greater technical capabilities, allows its users to enjoy a
higher level of interactivity with the services available online (thus users
can now both create content and distribute it to others). Before Web 2.0, the
levels of user-inclusion within the internet were comparatively low; there were
few pictures, almost no videos, and the very idea of forums was not yet
conceived. The gradual emergence of this new web model meant we, as consumers,
could ourselves post videos, pictures, opinions and other things, becoming at
least partially self-sufficient in terms of our entertainment. Websites that
best utilise 2.0 include modern online giants such as Facebook, YouTube,
Spotify, Twitter and Tumblr.
These sites now greatly affect the film industry, mostly
through their capacity to either increase or lessen the monetary value of movie
releases depending on the situation. For instance, films can now be advertised
easier if the company, for example, puts up official teasers and trailers on
popular sites, not only building up the audience’s enthusiasm in advance (and
thus consequently increasing sales), but also opening the floor for pre-emptive
discussion about the upcoming picture. No matter which of the above sites
information about the film is posted on, it lends to greater exposure of the
piece. Furthermore, users themselves become a form of free advertising when
they begin to talk about and analyse the content of the film (whether it's
using screenshots, short clips or looking at the whole thing after its initial
distribution). However, the existence of sites such as YouTube undoubtedly also
increases competition for traditional film-makers in the sense that
non-professional users are churning out new content all the time,
regardless of quality. This has even caused some new filming talents to emerge,
although increasingly less so than simply allowing the pirating of
already-existing products to flourish.
This of course is outstandingly useful to film audiences who
don’t want to pay more than necessary (or pay at all) for products. Not only
that, but the emergence of Web 2.0 means that users feel more like part of a
community when it comes to the internet – a fact that poses great problems for companies
when a subject like net neutrality is brought up. Net neutrality refers to the
fact that, currently, there is a largely similar internet connection speed for
everyone, and yet in most recent years big cable companies are effectively
attempting to overturn this. The fact that web users feel an increasing sense
of togetherness in regards to their personal internet space means that some
laws (such as the one attempting to take away net neutrality to allow companies
to make even more money), are more vehemently resisted by the public than if
the internet had remained the largely impersonal space it initially was. The
chance to voice one’s opinion on the internet and be a part of online groups
that have similar interests – in regards to film or otherwise – is thus
exceptionally beneficial to web users all over the world, be it psychologically
or commercially.
DY